A downloadable game for Windows


The fight runs itself. The choices are yours.
Your champion stands in the arena and fights wave after wave — on every screen, and while the game is closed. Every wave it clears pays out at once. Every fifth is a boss. When it falls, it gets back up and pushes on. Nothing is banked, nothing is lost.


You never swing the sword. You watch, you read what the fight is telling you, and you decide what the champion becomes. One skill at a time, one cast at a time — a fast build casts fast, and you can see every cast land.


Skills are woven from a SOURCE (what it is made of) and a FORM (what it does): a Body Strike, a Shadow Projectile, a Nature Aura. Add Vows — rules you accept for extra power that only pay while your build keeps the rule — and Keystones that trade one thing for another. Then a Mastery tree of four directions and six Specialisations decides how your skills fight.



Every item shows its real numbers. The Forge upgrades, re-rolls, sockets gems and salvages — and asks before it does anything you cannot undo. Items belong to one of five classes, and a champion only wears its own class; the rest is fuel.


Six regions, each clearly tougher than the last. Hold a region past its twentieth wave and it is conquered — from there the counter reads OVERWAVE and only goes up. Every ten waves you have held becomes a checkpoint you can start from, paid in Memory Dust. Deepen the Corruption for richer rewards and enemies that wear it; climb back down when it bites.


Ten champions in five classes, each with an always-on passive that reshapes your build. The first of every class opens when you conquer a region. The second is earned: reach wave fifty in the Cinderworks, keep a Vow through three whole descents, open thirty chests, conquer all six regions, reach wave sixty in the Hollow.



Facilities produce Gleam and Memory Dust while you are away. Come back, spend, leave. The Warren opens once your first region is conquered.


Trait points come from conquests, from a region's mastery rising, and from every new tier of Corruption. They buy permanent traits along four roads — Ruin hits harder, Aegis lives longer, Artifice changes skills, Avarice finds more loot — and each road ends in a capstone so costly that taking it closes the other three forever.

Pre-alpha — what to expect

  • In: the whole loop — six regions, ten champions, the forge, the mastery tree, the traits, the warren, offline progress, save and load.
  • Rough: balance past wave forty, some animations, the sound mix. Numbers will move between builds.
  • Not planned: multiplayer, leaderboards, a market. This is an offline game and stays one.
  • Feedback: press Escape → Settings → COPY FEEDBACK CODE and paste it in the comments with a sentence about what happened. The code carries your build and depth, nothing personal.
  • Windows only for now. The exe is unsigned: SmartScreen will say "More info → Run anyway" on first launch.



Türkçe: Çevrimdışı bir idle otomatik-savaş oyunu. Şampiyonun dalgaları kendi başına temizler — oyun kapalıyken bile. Kılıcı sen sallamazsın: build'i sen örer, ekipmanı sen dövmede işler, dünya zorlaştıkça hangi yolu yürüyeceğine sen karar verirsin. Altı bölge, beş sınıfta on şampiyon, sıfırlanmayan yetenekler. Tek kişi tarafından yapıldı; hesap yok, reklam yok, oyun içi satın alma yok. Türkçe arayüz yolda.

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idlexidle-windows.zip 73 MB
Version 6e0304c 6 hours ago

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